![]() If it made a change, then youll have to tweak the scale values in the Geometry Nodes tab to get it right. Now that I have familiarized myself with Blender, and have a working fluid simulator plugin for C4D, I am in good shape to begin A/B testing. Select the sprinkle objects and press Ctrl + A > Apply Scale. I have only scratched the surface, but it is very impressive. Just some notes I made while following along with this now-famous blender donut tutorial. To do this, select the sprinkle you have just scaled, hit Control + A, and choose Scale from the menu that pops up. Yet Blender seems to be very capable as a 3D program. This is because you must apply the new scale. Many 3D programs are horrifically expensive without student licensing, I could never afford to touch most of the 3D tools I’ve been learning over the years. I am honestly shocked that Blender is a free program. The world is terrifying, and we could all use something sweet. I choose this particular video series because it employs procedurally generated elements, and covers all the basic modeling commands, node handling, and the complete stack of scene construction. With a 2-button mouse or standard laptop trackpad, turn on Emulate 3-button Mouse from the settings, then hold down Alt while moving the mouse or touching the trackpad: A note for Mac users: You might want to use the Command key (OS Key) instead of Alt. I decided to follow a beginner’s tutorial to get my feet wet. ![]() I needed to become more familiar with the software and interface. I began following this tutorial, but quickly found myself getting lost. I’ve been emailing back and forth all week, and they finally got a fix for me - SUCCESS! While I waited to sort that out, I decided to give Blender a try. Unfortunately, I ran into a licensing problem with Next Limit’s RealFlow plugin. After struggling with Cinema 4D, I decided to use a plugin rather than trying to cludge together some handcrafted fluid simulation.
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